﻿namespace Data.Objects.Player
{
    public interface IPlayerCharacter
    {
        int Id { get; }
        int Initiative { get; set; }
        int MaxHp { get; set; }
        int CurrentHp { get; set; }
        string ClassIcon { get; set; }
        int BaseInitiative { get; set; }
        string Name { get; set; }
        bool Active { get; set; }
        int InitiativeDie { get; set; }
        void RollInitiative();
        void EndTurn();
    }
}